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Text File | 1998-05-22 | 1.1 KB | 38 lines | [TEXT/XCNQ] |
- (game-module "ww2-stdunit"
- (title "WWII in Standard Game")
- (blurb "base module for the standard game, modified for WWII scenarios")
- )
-
- ;; Note that although we *include* stdunit, it is not a base module,
- ;; since we want this module to be a base module for scenarios.
- ;; (This is an example of why base-module is a property and not
- ;; something calculated from inclusion.)
-
- (include "stdunit")
-
- ;; Preset the sides, which restricts this to post-Dec 1941, when the
- ;; sides were clearly lined up.
-
- (side 1 (name "Allies") (adjective "Allied") (emblem-name "allies"))
-
- (side 2 (name "Axis") (adjective "Axis") (emblem-name "axis"))
-
- (set sides-min 2)
- (set sides-max 2)
-
- ;; The terrain of the world will always be known.
-
- (set terrain-seen true)
-
- ;; Bases predate the war, no secrets there.
-
- (add base already-seen 100)
-
- (game-module (design-notes
- "This is a set of modifications to stdunit that adapt it to the WWII era."
- "As such, it is quite lacking in accuracy, but has the advantage that it is"
- "simpler and more familiar."
- ""
- "This should be included in specific scenarios that have associated dates."
- ))
-